Minggu, 30 Agustus 2015

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Public Administration Workbook, The (5th Edition), by Dennis L. Dresang, Mark W Huddleston

By providing hands-on exercises, this unique workbook engages students in the study of public administration. Connecting theory to practice, a brief theoretical introduction precedes each exercise, explaining why the technique is important and how it is relevant to the study of public administration.

  • Sales Rank: #585634 in Books
  • Published on: 2006-08-13
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.90" h x .68" w x 8.48" l, 2.43 pounds
  • Binding: Paperback
  • 336 pages

Review

"The best tool that I have for increasing students' interest is a text such as The Public Administration Workbook that allows students to see how to apply the skills they learn in the course to their future professional careers. This is vital to engaging students and getting them interested in public administration."—David C. Powell, Eastern Illinois University

"This book is eminently practical, interesting to students, motivating, stimulating to thought, teambuilding, and has impact. My students frequently went beyond the minimal requirements of the exercises and I was able to hold their attention to the subject in class since they had already invested significantly preparing the exercise. It's the best casework text, especially for an introductory course, I've seen."—Daniel M. Russell, Springfield College

From the Inside Flap

Preface

I wrote this book because I wanted to use it. After listening to my public administration students complain, year in and year out, about the mind-numbing dullness of their textbooks, I decided that there must be a better way to approach this material. Public administration is not, after all, an inherently dull subject. It just seems dull sometimes.

Public administration seems this way, I am convinced, because much of what is interesting about the field cannot be captured in prose alone. Simple written or spoken descriptions are inadequate. This is not true of all public administration topics, to be sure. As a discipline, we have done a good job writing provocatively, even in textbooks, about questions such as democracy and bureaucracy, and politics and administration. But position classification? TQM? Performance budgeting? it is hard for students to appreciate that these are (or can be) exciting topics, just by reading about them. But give students a chance to try these things out, and the world changes: The mist rises, eyes focus, and minds engage. The text suddenly becomes meaningful-even interesting-and worth thinking about.

This point needs careful elaboration, lest my intent be misconstrued. I view the exercises in this book as instruments and little more. Paradoxical as it may sound coming from one who has written a book of hands-on exercises, I am chary of teaching techniques. Or, to put the point less perversely, I try to avoid teaching techniques for their own sake. Frankly, I do not believe that it is ultimately very important for undergraduates to learn how to evaluate a job or construct a program budget. What is important is that their interest be piqued and that they be stimulated to think about fundamental problems in public administration. These exercises do that.

To provide maximum flexibility for instructors, most of the exercises in this book have been designed so that they can be done by students individually, as out-of-class assignments; only the leadership (Exercise 4), administrative law (Exercise 5), and collective bargaining (Exercise 11) exercises require an in-class group effort. My own experience very strongly suggests, however, that students get more from the exercises when they work on them in small groups during class. This approach also provides an added dash of realism, as students learn the delicate arts of compromise and cooperation, so essential to good public administrative practice. Whatever one's preferences, the accompanying Instructor's Manual provides detailed suggestions for using (and modifying) the exercises to fit a variety of course needs.

For those instructors who have used previous editions of The Public Administration Workbook, I should note that this fourth edition contains two entirely new exercises, one on organizational design (Exercise 2) and another on Total Quality Management (Exercise 3). To help make room for these new additions, one of the previous exercises-the rather complex and time-consuming politics of budgeting simulation-has been excised.

I am immensely grateful to the many people who have helped make this fourth edition of The Public Administration Workbook possible. These include not only the able staff of Longman and the various editors and reviewers they have engaged, but my colleagues in colleges and universities around the country who have adopted the book over the years, and who have taken the time to write to me with comments and suggestions. I am particularly thankful for the reviewers who provided feedback on the manuscript for this edition: Carol Botsch of University of South Carolina-Aiken; Craig Donovan of Kean University; Lynn H. Leverty of University of Florida; David C. Powell of Eastern Illinois University; Daniel M. Russell of Springfield College; and Daniel W. Williams of Baruch College. I am very glad indeed that you continue to find this book a useful tool to introduce your students to the endlessly fascinating world of public administration.

Mark W Huddleston

From the Back Cover
Providing hands-on exercises, this unique workbook engages students in the study of public administration and helps them gain a deeper understanding of the field through a wide range of practical applications. Connecting theory and practice, a brief theoretical introduction precedes each exercise, explaining why the technique is important and how it is anchored in public administration. A new website at www.awlonline.com/huddleston provides further resources for students and instructors.

Most helpful customer reviews

2 of 2 people found the following review helpful.
It's a good book
By Angel A. Soto Suarez
I think It's a good book but I rated below four stars, because the text is almost the same as the previous editiom. The book has good personnel(kind of human resources) exercises.

See all 1 customer reviews...

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A Short Guide to Writing About Art (Short Guide), by Sylvan Barnet

Key Benefit: A Short Guide to Writing About Art, Eighth Edition, the best-selling book of its kind, equips students to analyze pictures (drawings, paintings, photographs), sculptures and architecture, and prepares them with the tools they need to present their ideas in effective writing. Key Topics:This concise yet thorough guide to “seeing and saying” addresses a wealth of fundamental matters, such as distinguishing between description and analysis, writing a comparison, using peer review, documenting sources, and editing the final essay. Market: This book is a perfect complement to any art course where writing is involved

  • Sales Rank: #971733 in Books
  • Published on: 2004-12-27
  • Format: Subtitled
  • Original language: English
  • Number of items: 1
  • Dimensions: 7.38" h x .77" w x 6.36" l,
  • Binding: Paperback
  • 368 pages

From the Back Cover
* description versus analysis
* som critical approaches to art (e.g., formal analysis, cultural materialism, gender studies)
* getting ideas for an essay
* engaging in peer review
* developing paragraphs
* organizing a comparison
* using bibliographic tools, including the Internet
* quoting sources
* writing captions for illustrations
* avoiding sexist and Eurocentric language
* editing the final draft
* documenting sources, using either The Chicago Manual of Style or The Art Bulletin style
* preparing for essay examinations
Among the new features of the sixth edition are new guidelines for using the World Wide Web and the Internet for art-historical research, five new checklist (e.g., a checklist for evaluating Web Sites), ten new illustrations, and the style guide published by The Art Bulleting. Several sample essays are also included, accompanied by analyses that show readers the particular strengths of effective writing.

About the Author
Henry M. Sayre is Distinguished Professor of Art History at Oregon State University-Cascades Campus in Bend, Oregon. He earned his Ph.D. in American Literature from the University of Washington. He is producer and creator of the 10-part television series, A World of Art: Works in Progress, aired on PBS in the fall of 1997; and author of seven books, including A World of Art, The Visual Text of William Carlos Williams, The Object of Performance: The American Avante-Garde since 1970; and an art history book for children, Cave Paintings to Picasso.

Excerpt. © Reprinted by permission. All rights reserved.
Preface

Another book for the student of art to read? I can only echo William James's report of the unwed mother's defense: "It's such a little baby."

Still, a few additional words may be useful. Everyone knows that students today do not write as well as they used to. Probably they never did, but it is a truth universally acknowledged (by English teachers) that the cure is not harder work from instructors in composition courses; rather, the only cure is a demand, on the part of the entire faculty, that students in all classes write decently. But instructors outside of departments of English understandably say that they lack the time—and perhaps the skill—to teach writing in addition to, say, art.

This book may offer a remedy. Students who read it—and it is short enough to be read in addition to whatever texts the instructor regularly requires— should be able to improve their essays

  • by getting ideas both about works of art and about approaches to art, from the first four chapters ("Writing about Art," "Analysis," "Writing a Comparison," "How to Write an Effective Essay"), and from Chapter 6 ("Some Critical Approaches")
  • by studying the principles on writing explained in Chapter 5, "Style in Writing" (e.g., on tone, paragraphing, and concreteness), and Chapters 7, 8, and 9 ("Art-Historical Research," "Writing a Research Paper," and "Manuscript Form")
  • by studying the short models throughout the book, which give the student a sense of some of the ways in which people talk about art

As Robert Frost said, writing is a matter of having ideas. This book tries to help students to have ideas by suggesting questions they may ask themselves as they contemplate works of art. After all, instructors want papers that say something, papers with substance, not papers whose only virtue is that they are neatly typed and that the footnotes are in the proper form.

One is reminded of a story that Giambologna (1529-1608) in his old age told about himself. The young Flemish sculptor (his original name was jean de Boulogne), having moved to Rome, went to visit the aged Michelangelo. To show what he could do, Giambologna brought with him a carefully finished, highly polished wax model of a sculpture. The master took the model, crushed it, shaped it into something very different from Giambologna's original, and handed it back, saying, "Now learn the art of modeling before you learn the art of finishing." This story about Michelangelo as a teacher is harrowing, but it is also edifying (and it is pleasant to be able to say that Giambologna reportedly told it with pleasure). The point of telling it here is not to recommend a way of teaching; the point is that a highly finished surface is all very well, but we need substance first of all. A good essay, to repeat, says something.

A Short Guide to Writing about Art contains notes and two sample essays by students, an essay by a professor, and numerous model paragraphs by students and by published scholars such as Rudolf Arnheim, Albert Elsen, Mary D. Garrard, Anne Hollander, and Leo Steinberg. These discussions, as well as the numerous questions that are suggested, should help students to understand the sorts of things one says, and the ways one says them, when writing about art. After all, people do write about art, not only in the classroom but in learned journals, catalogs, and even in newspapers and magazines.

A NOTE ON THE SIXTH EDITION

I have been in love with painting ever since I became conscious of it at the age of six. I drew some pictures which I thought fairly good when I was fifty, but really nothing I did before the age of seventy was of any value at all. At seventy-three I have at last caught every aspect of nature— birds, fish, animals, insects, trees, grasses, all. When I am eighty I shall have developed still further, and will really master the secrets of art at ninety. When I reach one hundred my art will be truly sublime, and my final goal will be attained around the age of one hundred and ten, when every line and dot I draw will be imbued with life.
—Hokusai (I780-I849)

Probably all artists share Hokusai's self-assessment. And so do all writers of textbooks. Each edition of this book seemed satisfactory to me when I sent the manuscript to the publisher, but with the passing not of decades but of only a few months I detected inadequacies, and I wanted to say new things. This sixth edition, therefore, not only includes sixth thoughts about many topics discussed in the preceding editions but it also introduces new topics.

The emphasis is still twofold— on seeing and saying, or on getting ideas about art (Chapters 1-4) and on presenting those ideas effectively in writing (Chapters 5-8)— but this edition includes new thoughts about these familiar topics, as well as thoughts about new topics. For instance, the pages concerned with generating ideas contain new material about:

  • the canon
  • cultural materialism
  • queertheory
  • realism and idealism
  • critical values
  • the uses of the Internet

The pages concerned with effective writing contain:

  • boxed summaries, each with "A Rule for Writers"
  • seven checklists for revising paragraphs, writing a comparison, evaluating a web site, and researching on the internet

and the discussion of documentation now includes:

  • Chicago Manual Style
  • the Art Bulletin Style Guide
  • forms used for Asian names
  • citations of electronic sources

Eleven illustrations are new, including Segal's The Diner, Paik's TV Bud` dha, Brancusi's Torso, and a photograph of the Guggenheim Bilbao.

Much of the new material concerned with generating ideas responds to relatively new trends in the study of art. Today an interest in political, economic, and social implications of art has in large measure replaced the h earlier interest in matters of style, authenticity, and quality. In short, contemporary interest seems to have moved from the text to the context, from the artwork as a unique object with its distinctive meaning to the artwork as a manifestation of something more important (gender, politics, ethnicity), from aesthetics to a criticism of social and political cultures. This shift in the study of art is a response to a shift in art itself— the shift from Modernism to Post-Modernism. In the first half of the twentieth century, art— in the movement called Modernism— sloughed off the earlier concern with subject matter, illusionism, and beauty; what F counted was the artist's sensibility. Post-Modernism, rejecting this elite ` sensibility, sees artists as deeply embedded in their society, understood only in the context of that society. The emphasis is now on the historical conditions governing the production and consumption of art.

Nevertheless, A Short Guide continues to give generous space to the formal analysis of art. I continue to use the term art rather than visual culture, though I uneasily recall Andy Warhol's observation that in America most people think that Art is a man's name. I grant, too, that visual culture has the advantage of including works— for instance, boomerangs, nose rings, and Native American feathered bonnets— that we might call art but that are not called art by the cultures that produced them. Indeed, one has only to do a very little reading to learn that many languages do not include a word for art; apparently no Native American language has such a word, and the Japanese invented such a word only after coming into contact with European ideas. My use of art, then, should be considered not only affection for an old word but also shorthand for visual culture.

Most helpful customer reviews

80 of 80 people found the following review helpful.
Handy reference work
By Susan E. Wood
My Art History department adopted this book as its official style-manual a few years ago, and we assign it as a textbook for our writing and methodology class. To my great dismay, however, our bookstore has had some trouble ordering it this year, and so I have encouraged my students to "cut the Gordion knot" by ordering it from Amazon. The chapters on choosing a topic and organizing an argument are, I think, useful and well-written, but the greatest value of this book is Chapters 9 and 10, which provide clear instructions for writing footnotes and bibliography. This may be a mechanical task, but it is a frustrating one for many students, because there are so many possible formats to use (MLA, Turabian, etc.) Barnet's system has the virtue of being designed specifically for research papers about art and art history, and the format he recommends is clear and logical. The book also reprints the instructions for contributors from the Art Bulletin, the most prestigious art-historical journal in this country, and so will be of value for graduate students and recent PhD's preparing their first works for publication.

0 of 0 people found the following review helpful.
This "Book" is quite excellent and well written
By Shawn Pamplin
This "Book" is quite excellent and well written. High marks for the author. The book is extremely helpful, especially for those of us just beginning to scratch the surface of the world of art. It will help anyone that truly wants to learn about art.

0 of 0 people found the following review helpful.
Just as described
By P Gee
The book was in good condition and was exactly as described.

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  • Sales Rank: #12237366 in Books
  • Published on: 2007-01-28
  • Format: Import
  • Binding: Paperback

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Test Driven Development: , by Example, by Kent Beck

Follows two TDD projects from start to finish, illustrating techniques programmers can use to increase the quality of their work. The examples are followed by references to the featured TDD patterns and refactorings. This book emphasises on agile methods and fast development strategies.

  • Sales Rank: #42313 in Books
  • Published on: 2002-11-18
  • Released on: 2002-11-08
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.10" h x .70" w x 7.40" l, 1.08 pounds
  • Binding: Paperback
  • 240 pages

From the Back Cover

Clean code that works--now. This is the seeming contradiction that lies behind much of the pain of programming. Test-driven development replies to this contradiction with a paradox--test the program before you write it.

A new idea? Not at all. Since the dawn of computing, programmers have been specifying the inputs and outputs before programming precisely. Test-driven development takes this age-old idea, mixes it with modern languages and programming environments, and cooks up a tasty stew guaranteed to satisfy your appetite for clean code that works--now.

Developers face complex programming challenges every day, yet they are not always readily prepared to determine the best solution. More often than not, such difficult projects generate a great deal of stress and bad code. To garner the strength and courage needed to surmount seemingly Herculean tasks, programmers should look to test-driven development (TDD), a proven set of techniques that encourage simple designs and test suites that inspire confidence.

By driving development with automated tests and then eliminating duplication, any developer can write reliable, bug-free code no matter what its level of complexity. Moreover, TDD encourages programmers to learn quickly, communicate more clearly, and seek out constructive feedback.

Readers will learn to:

  • Solve complicated tasks, beginning with the simple and proceeding to the more complex.
  • Write automated tests before coding.
  • Grow a design organically by refactoring to add design decisions one at a time.
  • Create tests for more complicated logic, including reflection and exceptions.
  • Use patterns to decide what tests to write.
  • Create tests using xUnit, the architecture at the heart of many programmer-oriented testing tools.
  • This book follows two TDD projects from start to finish, illustrating techniques programmers can use to easily and dramatically increase the quality of their work. The examples are followed by references to the featured TDD patterns and refactorings. With its emphasis on agile methods and fast development strategies, Test-Driven Development is sure to inspire readers to embrace these under-utilized but powerful techniques.



    0321146530B10172002

    About the Author

    Kent Beck consistently challenges software engineering dogma, promoting ideas like patterns, test-driven development, and Extreme Programming. Currently affiliated with Three Rivers Institute and Agitar Software, he is the author of many Addison-Wesley titles.



    Excerpt. © Reprinted by permission. All rights reserved.

    Clean code that works, in Ron Jeffries' pithy phrase, is the goal of Test-Driven Development (TDD). Clean code that works is a worthwhile goal for a whole bunch of reasons.

  • It is a predictable way to develop. You know when you are finished, without having to worry about a long bug trail.
  • It gives you a chance to learn all of the lessons that the code has to teach you. If you only slap together the first thing you think of, then you never have time to think of a second, better thing.
  • It improves the lives of the users of your software.
  • It lets your teammates count on you, and you on them.
  • It feels good to write it.
  • But how do we get to clean code that works? Many forces drive us away from clean code, and even from code that works. Without taking too much counsel of our fears, here's what we do: we drive development with automated tests, a style of development called Test-Driven Development (TDD). In Test-Driven Development, we

  • Write new code only if an automated test has failed
  • Eliminate duplication
  • These are two simple rules, but they generate complex individual and group behavior with technical implications such as the following.

  • We must design organically, with running code providing feedback between decisions.
  • We must write our own tests, because we can't wait 20 times per day for someone else to write a test.
  • Our development environment must provide rapid response to small changes.
  • Our designs must consist of many highly cohesive, loosely coupled components, just to make testing easy.
  • The two rules imply an order to the tasks of programming.

  • Red--Write a little test that doesn't work, and perhaps doesn't even compile at first.
  • Green--Make the test work quickly, committing whatever sins necessary in the process.
  • Refactor--Eliminate all of the duplication created in merely getting the test to work.
  • Red/green/refactor--the TDD mantra.

    Assuming for the moment that such a programming style is possible, it further might be possible to dramatically reduce the defect density of code and make the subject of work crystal clear to all involved. If so, then writing only that code which is demanded by failing tests also has social implications.

  • If the defect density can be reduced enough, then quality assurance (QA) can shift from reactive work to proactive work.
  • If the number of nasty surprises can be reduced enough, then project managers can estimate accurately enough to involve real customers in daily development.
  • If the topics of technical conversations can be made clear enough, then software engineers can work in minute-by-minute collaboration instead of daily or weekly collaboration.
  • Again, if the defect density can be reduced enough, then we can have shippable software with new functionality every day, leading to new business relationships with customers.
  • So the concept is simple, but what's my motivation? Why would a software engineer take on the additional work of writing automated tests? Why would a software engineer work in tiny little steps when his or her mind is capable of great soaring swoops of design? Courage.

    Courage

    Test-driven development is a way of managing fear during programming. I don't mean fear in a bad way--pow widdle prwogwammew needs a pacifiew-but fear in the legitimate, this-is-a-hard-problem-and-I-can't-see-the-end-from-the-beginning sense. If pain is nature's way of saying "Stop!" then fear is nature's way of saying "Be careful." Being careful is good, but fear has a host of other effects.

  • Fear makes you tentative.
  • Fear makes you want to communicate less.
  • Fear makes you shy away from feedback.
  • Fear makes you grumpy.
  • None of these effects are helpful when programming, especially when programming something hard. So the question becomes how we face a difficult situation and,

  • Instead of being tentative, begin learning concretely as quickly as possible.
  • Instead of clamming up, communicate more clearly.
  • Instead of avoiding feedback, search out helpful, concrete feedback.
  • (You'll have to work on grumpiness on your own.)
  • Imagine programming as turning a crank to pull a bucket of water from a well. When the bucket is small, a free-spinning crank is fine. When the bucket is big and full of water, you're going to get tired before the bucket is all the way up. You need a ratchet mechanism to enable you to rest between bouts of cranking. The heavier the bucket, the closer the teeth need to be on the ratchet.

    The tests in test-driven development are the teeth of the ratchet. Once we get one test working, we know it is working, now and forever. We are one step closer to having everything working than we were when the test was broken. Now we get the next one working, and the next, and the next. By analogy, the tougher the programming problem, the less ground that each test should cover.

    Readers of my book Extreme Programming Explained will notice a difference in tone between Extreme Programming (XP) and TDD. TDD isn't an absolute the way that XP is. XP says, "Here are things you must be able to do to be prepared to evolve further." TDD is a little fuzzier. TDD is an awareness of the gap between decision and feedback during programming, and techniques to control that gap. "What if I do a paper design for a week, then test-drive the code? Is that TDD?" Sure, it's TDD. You were aware of the gap between decision and feedback, and you controlled the gap deliberately.

    That said, most people who learn TDD find that their programming practice changed for good. Test Infected is the phrase Erich Gamma coined to describe this shift. You might find yourself writing more tests earlier, and working in smaller steps than you ever dreamed would be sensible. On the other hand, some software engineers learn TDD and then revert to their earlier practices, reserving TDD for special occasions when ordinary programming isn't making progress.

    There certainly are programming tasks that can't be driven solely by tests (or at least, not yet). Security software and concurrency, for example, are two topics where TDD is insufficient to mechanically demonstrate that the goals of the software have been met. Although it's true that security relies on essentially defect-free code, it also relies on human judgment about the methods used to secure the software. Subtle concurrency problems can't be reliably duplicated by running the code.

    Once you are finished reading this book, you should be ready to

  • Start simply
  • Write automated tests
  • Refactor to add design decisions one at a time
  • This book is organized in three parts.

  • Part I, The Money Example--An example of typical model code written using TDD. The example is one I got from Ward Cunningham years ago and have used many times since: multi-currency arithmetic. This example will enable you to learn to write tests before code and grow a design organically.
  • Part II, The xUnit Example--An example of testing more complicated logic, including reflection and exceptions, by developing a framework for automated testing. This example also will introduce you to the xUnit architecture that is at the heart of many programmer-oriented testing tools. In the second example, you will learn to work in even smaller steps than in the first example, including the kind of self-referential hoo-ha beloved of computer scientists.
  • Part III, Patterns for Test-Driven Development--Included are patterns for deciding what tests to write, how to write tests using xUnit, and a greatest-hits selection of the design patterns and refactorings used in the examples.
  • I wrote the examples imagining a pair programming session. If you like looking at the map before wandering around, then you may want to go straight to the patterns in Part III and use the examples as illustrations. If you prefer just wandering around and then looking at the map to see where you've been, then try reading through the examples, referring to the patterns when you want more detail about a technique, and using the patterns as a reference. Several reviewers of this book commented they got the most out of the examples when they started up a programming environment, entered the code, and ran the tests as they read.

    A note about the examples. Both of the examples, multi-currency calculation and a testing framework, appear simple. There are (and I have seen) complicated, ugly, messy ways of solving the same problems. I could have chosen one of those complicated, ugly, messy solutions, to give the book an air of "reality." However, my goal, and I hope your goal, is to write clean code that works. Before teeing off on the examples as being too simple, spend 15 seconds imagining a programming world in which all code was this clear and direct, where there were no complicated solutions, only apparently complicated problems begging for careful thought. TDD can help you to lead yourself to exactly that careful thought.



    0321146530P10172002

    Most helpful customer reviews

    48 of 49 people found the following review helpful.
    Fail, Run, Run Clean
    By Thomas Koenig
    The are a small number of writers who can teach programming skills effectively. Kent Beck is one of them. There are a small set of practices that you can adopt on your own that will have an clearly observable impact on the quality of your results and the quality of your work day. Test Driven Develoment (TDD) is one of them. If you are a software developer, you want to buy, read and study this book.
    TDD fits development into a three micro-phase cycle: create a test that embodies your requirement, write code that passes the test, make the code run clean. Each phase has different goals, patterns and pitfalls. Like any good coach, Beck walks you through these in detail. He uses multiple examples: most notably a business model in Java and a unit testing framework in Phython. He follows up with a question and answer section that reviews common patterns in test driven development cycle.
    The level of learning involved in doing TDD is profound. The best way to read the book is to do the book. Skills come from doing not reading. I did the examples (in another language) and it made all the difference in what I learned.
    A footnote for managers: TDD is the opening wedge for a set of practices known as extreme programming (XP) or agile development. Test driven development is powerful enough to work on its own for the single delevoper. If you want to realize its full value, however, you need to embrace the full set of XP practices for the whole organization.

    52 of 57 people found the following review helpful.
    Good introduction, but light on real-world development
    By Lars Bergstrom
    If you've never done or are curious about TDD, this is a great book to carefully walk you through learning how and why to do it. After following its practices a bit, I've also found it an indispensible way to write new projects, modules, and code. However, the book doesn't address what happens when:
    - The code base is old, and doesn't have any tests or isn't designed testable. It makes it hard to do anything other than introduce integration-level tests and tweak to success.
    - You're writing UI code for a serious application. It's straightforward to solve for a dialog framework, but when you're integrating with a major windowing framework that embeds serious functionality (Avalon, in my case), there are a whole set of issues he doesn't talk about.
    - Design is part of your deliverable. I don't disagree that you can get pretty reasonble designs out of TDD & refactor. But I *do* disagree that, in practice, you get designs intended to version well, that your company is willing to support for the next decade or more. I've seen the code produced, and it just doesn't happen.
    A good introduction, nonetheless. But watch out before you put on the preacher-hat after reading it and doing the exercises -- at least try to do it in part of one large, real-world product.

    54 of 62 people found the following review helpful.
    A decent introduciton
    By Jason
    This Kent Beck title is an introduction to the world of Test-Driven Development (TDD). The book teaches the concepts of TDD by working through two complete sample projects. Along the way, Beck gives the reader valuable insight into the thought process and techniques behind successful test-driven development. When the reader has finished working through these sample projects, he should know enough about TDD to get started working on a TDD project.
    The book is divided into three sections. The first two sections are each walkthroughs of the aforementioned sample projects using TDD. The third section is a collection of notes and useful tips to try to get the most out of TDD. If you've ever read anything from Beck, then you should be familiar with his style. If you haven't, Beck is an engaging enough writer, and the text flows smoothly and is fairly pleasant to read.
    It would help to be familiar with some member of the xUnit family prior to reading this book. Beck uses Java and JUnit for the first section, but never really goes into discussing the JUnit API. Readers unfamiliar with xUnit may have no idea how to proceed with writing their own tests using one of these frameworks. True the API is simple enough that its functions may be ascertained simply by reading the code, but this is no reason not to provide explanation. The second sample project is an actual implementation of xUnit, so a bit more information may be gleaned here. Beck made the curious decision to use Python as the language of implementation for the second project, although he does provide explanation of the language's fundamentals. Finally, none of the sample projects are really complicated enough to do more than get us going on the path of TDD. There will still be many hurdles to climb when working on a real-world project.
    If you are seeking a basic introduction to test-driven development, then you might enjoy this title. If you are a Java developer interested in exploring TDD more in-depth, there are better books out there.

    See all 68 customer reviews...

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    The Longman Anthology of British Literature is the most comprehensive and thoughtfully arranged book on the market. Approaching literature from a broad cultural perspective, the anthology offers a rich selection of fiction, drama, and poetry by major British authors. The second edition of The Longman Anthology of British Literature includes key major additions of important works, an expanded illustration program, and new translation of Beowulf. Fresh and up-to-date introductions and notes are written by an editorial team whose members are all actively engaged in teaching and in current scholarship, and one hundred illustrations show both artistic and cultural developments from the medieval period through the 18th Century. Perspectives sections shed light on individual periods, but are also positioned to link with surrounding works. Companion readings provide additional context for and special insight into key readings. For avid readers of British Literature.

    • Sales Rank: #2180045 in Books
    • Published on: 2002-08-26
    • Original language: English
    • Number of items: 1
    • Dimensions: 9.40" h x 2.60" w x 6.30" l, 4.60 pounds
    • Binding: Paperback
    • 3072 pages

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    > Ebook C++ Gotchas: Avoiding Common Problems in Coding and Design, by Stephen C. Dewhurst

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    C++ Gotchas: Avoiding Common Problems in Coding and Design, by Stephen C. Dewhurst

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    • Sales Rank: #1403425 in Books
    • Published on: 2002-12-06
    • Released on: 2002-11-26
    • Original language: English
    • Number of items: 1
    • Dimensions: 9.00" h x .70" w x 7.30" l, 1.17 pounds
    • Binding: Paperback
    • 352 pages

    From the Inside Flap
    This book is the result of nearly two decades of minor frustrations, serious bugs, late nights, and weekends spent involuntarily at the keyboard. This collection consists of 99 of some of the more common, severe, or interesting C++ gotchas, most of which I have (I'm sorry to say) experienced personally.The term "gotcha" has a rather cloudy history, and a variety of definitions. For the purposes of this book, we'll define C++ gotchas as common and preventable problems in C++ programming and design. The gotchas described here run the gamut from minor syntactic annoyances to basic design flaws to full-blown sociopathic behavior. Almost ten years ago, I started including notes about individual gotchas in my C++ course material. My feeling was that pointing out these common misconceptions and misapplications in apposition to correct use would have the effect of inoculating the student against them, and help to prevent new generations of C++ programmers from repeating the gotchas of the past. By and large, the approach worked, and I was induced to collect sets of related gotchas together for presentation at conferences. These presentations proved to be popular (misery loves company?) and I was encouraged to write a "gotcha" book.Any discussion of avoiding or recovering from C++ gotchas involves other subjects, most commonly design patterns, idioms, and technical details of C++ language features.This is not a book about design patterns, but we often find ourselves referring to patterns as a means of avoiding or recovering from a particular gotcha. Conventionally, the pattern name is capitalized, as in "Template Method" pattern or "Bridge" pattern. When we mention a pattern, we describe its mechanics briefly if they are simple, but delegate detailed discussion of patterns to works devoted to them. Unless otherwise noted, a fuller description of a pattern, as well as a richer discussion of patterns in general, may be found in Design Patterns. Descriptions of the Acyclic Visitor, Monostate, and Null Object patterns may be found in Agile Software Development (see the bibliography).From the perspective of gotchas, design patterns have two important properties. First, they describe proven, successful design techniques that can be customized in a context-dependent way to new design situations. Second, and perhaps more importantly, mentioning the application of a particular pattern serves to document not only the technique that is applied, but also the reasons for its application and the effect of having applied it. For example, when we see that the Bridge pattern has been applied to a design, we know at a simple mechanical level that an abstract data type implementation has been separated into an interface class and an implementation class. Additionally, we know that the reason this was done was to separate strongly the interface from the implementation, so that changes to the implementation will not affect users of the interface. We also know that there is a runtime cost for this separation, how the source code for the abstract data type should be arranged, and many other details. A pattern name is an efficient, unambiguous handle to a wealth of information and experience about a technique, and careful, accurate use of patterns and pattern terminology in design and documentation clarify code and help to prevent gotchas from occurring.C++ is a complex programming language, and the more complex a language is, the more important is the use of idiom in programming. For a programming language, an idiom is a commonly used and generally understood combination of lower-level language features that produces a higher-level construct, in much the same way that patterns do at higher levels of design. Therefore, in C++ we can discuss copy operations, function objects, smart pointers, and throwing an exception without having to specify these concepts at their lowest level of implementation. It is important to note that an idiom is not only a common combination of language features, but also a common set of expectations about how these combined features should behave. What do copy operations mean? What can we expect to happen when an exception is thrown? Much of the advice found in this book involves being aware of and employing idioms in C++ coding and design. Many of the gotchas listed here could be described simply as departing from a particular C++ idiom, and the accompanying solution to the problem could often be described simply as following the appropriate idiom (see Gotcha #10).A significant portion of this book is spent in describing the nuances of certain areas of the C++ language that are commonly misunderstood and frequently lead to gotchas. While some of this material may have an esoteric feel to it, unfamiliarity with these areas of the language is a source of problems and a barrier to expert use of C++. These "dark corners" of the language also make an interesting and profitable study in themselves. They are in the C++ language for a reason, and expert C++ programmers often find use for them in advanced programming and design.Another area of connection between gotchas and design patterns is the similar importance of describing relatively simple instances. Simple patterns are important. In some respects, they may be more important than technically difficult patterns because they are likely to be more commonly employed. The benefits obtained from the pattern description will, therefore, be leveraged over a larger body of code and design. In much the same way, the gotchas described in this book range over a wide range of difficulty, from a simple exhortation to act like a responsible professional (Gotcha #12) to warnings to avoid misunderstanding the dominance rule under virtual inheritance (Gotcha #79). But, as in the analogous case with patterns, acting responsibly is probably more commonly applicable on a day-to-day basis than is the dominance rule.Two common themes run through the presentation. The first is the overriding importance of convention. This is especially important in a complex language like C++. Adherence to established convention allows us to communicate efficiently and accurately with others. The second theme is the recognition that others will maintain the code we write. The maintenance may be direct, so that our code must be readily and generally understood by competent maintainers; or it may be indirect, in which case we must ensure that our code remains correct even as its behavior is modified by remote changes.The gotchas in this book are presented as a collection of short essays, each of which describes a gotcha, or a set of related gotchas, along with suggestions for avoiding or correcting them. I'm not sure that any book about gotchas can be entirely cohesive, due to the anarchistic nature of the subject. However, the gotchas are grouped into chapters according to their general nature or area of (mis)applicability. Additionally, discussion of one gotcha inevitably touches on others. Where it makes sense to do so--and it generally does--I've made these links explicit. Cohesion within each item is sometimes at risk as well. Often it is necessary, before getting to the description of a particular gotcha, to describe the context in which it appears. That description, in turn, may require discussion of a technique, idiom, pattern, or language nuance that may lead us even further afield before we return to the advertised gotcha. I've tried to keep this meandering to a minimum, but it would have been dishonest, I think, to attempt to avoid it entirely. Effective programming in C++ involves intelligent coordination of so many disparate areas, that it's impractical to imagine that one can examine its etiology effectively without involving a similar eclectic collection of topics.It is certainly not necessary--and possibly inadvisable--to read this book straight through from Gotcha #1 to Gotcha #99. Such a concentrated dose of mayhem may put you off programming in C++ altogether. A better approach may be to start with a gotcha that you have experienced or with one that sounds interesting, and follow links to related gotchas. Alternatively, you may sample the gotchas at random.The text employs a number of devices that are intended to clarify the presentation. First, incorrect or inadvisable code is indicated by a grey background, whereas correct and proper code is presented with no background. Second, code that appears in the text has been edited for brevity and clarity. As a result, it is often the case that the examples, as presented, will not compile without additional, supporting code. The source code for non-trivial examples is available from the author's web site: semantics. All such code is indicated in the text by an abbreviated pathname appearing near the code example, as in gotcha00/somecode.cpp.Finally, a warning: The one thing you should not do with gotchas is elevate them to the same status as idioms or patterns. One of the signs that you're using patterns and idiom properly is that the pattern or idiom appropriate to the design or coding context will arise "spontaneously" from your subconscious just when you need it. However, you do not want to encourage a similar spontaneous recall of gotchas, since you're interested in how to produce an effective design or correct code, not how to produce a failed design and buggy code. Rather, learning to recognize a gotcha is analogous to a conditioned response to danger: once burned, twice shy. The recollection of the appropriate gotcha is triggered by its presence; it is not considered and rejected a priori. However, as with matches and firearms, it is not necessary to suffer a burn or a gunshot wound to the head personally to learn how to recognize and avoid a dangerous situation; generally all that's necessary is advance warning. Consider this collection as a means to keep your head in the face of C++ gotchas.Stephen C. DewhurstCarver, MassachusettsJuly 2002 0321125185P07192002

    From the Back Cover

    "This may well be the best C++ book I have ever read. I was surprised by the amount I learned."

    --Matthew Wilson, Development Consultant, Synesis Software

    C++ Gotchas is the professional programmer's guide to avoiding and correcting ninety-nine of the most common, destructive, and interesting C++ design and programming errors. It also serves as an inside look at the more subtle C++ features and programming techniques.

    This book discusses basic errors present in almost all C++ code, as well as complex mistakes in syntax, preprocessing, conversions, initialization, memory and resource management, polymorphism, class design, and hierarchy design. Each error and its repercussions are explained in context, and the resolution of each problem is detailed and demonstrated.

    Author Stephen Dewhurst supplies readers with idioms and design patterns that can be used to generate customized solutions for common problems. Readers will also learn more about commonly misunderstood features of C++ used in advanced programming and design. A companion Web site, located at http://www.semantics.org, includes detailed code samples from the book.

    Readers will discover:

    • How to escape both common and complex traps associated with C++
    • How to produce more reusable, maintainable code
    • Advanced C++ programming techniques
    • Nuances of the C++ language

    C++ Gotchas shows how to navigate through the greatest dangers in C++ programming, and gives programmers the practical know-how they need to gain expert status.



    0321125185B10212002

    About the Author

    Stephen C. Dewhurst was among the first users of C++ at Bell Labs. He has more than twenty years of experience in applying C++ to problem areas such as compiler design, securities trading, e-commerce, and embedded telecommunications. He is the author and coauthor of several books on C++ and is a member of the advisory board for The C++ Source, a contributing editor for C/C++ Users Journal, and a former columnist for C++ Report. He is also the author of two C++ compilers and numerous articles on compiler design and C++ programming techniques.



    0321125185AB02022005

    Most helpful customer reviews

    38 of 43 people found the following review helpful.
    Ignore the reviewer from Sweden
    By A Customer
    Having been in software development for many years, the last twelve using C++, I can say from experience that the author has assembled an accurate collection of problems I encounter over and over again. I have worked with legacy source code from Microsoft, Adobe Systems and other lesser known software companies that have some of the problems described in this book. These instances are not an indication of incompetence on the part of the original programmers, but rather a reflection of the realities of the business: deadlines need to be met and rarely do we have the time fiddle with code to make it into picture perfect C++. And if it works properly as it is, then don't fix something that is not broken.
    Beginning C++ programmers will get a lot out of this book. This is especially true if you are migrating from C and need to break a few bad habits. Experienced C++ developers will not get that much out of it, but the author has many interesting points that are worth checking out.
    The reviewer from Sweden is either an academic pinhead who has never participated in a large commercial software development effort that someone would actually want to pay money for, or he / she / it stopped reading the book after the first three or four sections.
    To sum this book up: If you DON'T need to ask yourself the questions the author addresses in this book, then you are not doing any serious C++ software development!

    24 of 27 people found the following review helpful.
    A must read
    By uniq
    This is a wonderful book. Not a usual list of trivial advices and recipes, but a collection of serious considerations on how to write code that will survive years of maintenance.
    I haven't come to this conclusion right away. At first, I was a bit irritated by what I had thought were the author's biases and self-confidence, but as I kept reading, I began appreciating and even enjoying his candid and confident style that communicated strong experience of dealing with the issues. Not since the time when the ARM ("The Annotated C++ Reference Manual" by Margaret A. Ellis and Bjarne Stroustrup) and Stroustrup's "The C++ Programming Language" were published years ago have I read a C++ book that impressed me as much! If Stroustrup's books focus on the description of C++ facilities, this book concentrates on its programming practice.The author's knowledge of the C++ standard and the compiler mechanics makes his arguments very compelling.
    Although anybody familiar with C++ will benefit from this book since it covers a wide range of C++ features, as well as programming and support issues, the book should appeal most of all to the mature audience: one has to be mature to understand the value in developing a program that will sustain years of maintenance by others rather than the one that will only run most of the time without crashing.

    10 of 10 people found the following review helpful.
    Save yourself some C++ pain
    By Jack D. Herrington
    If you can learn from other peoples mistakes then this book will save you a lot of pain. C++ is one of those languages that can dish out the pain if you don't understand what it's doing (and not doing) for you. The book presents 99 gotchas, starting with procedural issues (e.g. useless comments, etc.), but quickly gets into C++ technical issues.
    An example is gotcha #70, where you didn't define a virtual destructor in the base class. It's something that the old dogs know to do, but if you didn't know it then you can get stung badly and it will take you a lot of frustration to figure out.
    If you liked Effective C++ and More Effective C++ you will probably like this book. Either way, if you are a professional C++ programmer this book can save you a lot of pain.

    See all 18 customer reviews...

    C++ Gotchas: Avoiding Common Problems in Coding and Design, by Stephen C. Dewhurst PDF
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    @ PDF Ebook God Matters: Readings in the Philosophy of Religion, by Raymond Martin, Christopher Bernard

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    God Matters: Readings in the Philosophy of Religion, by Raymond Martin, Christopher Bernard

    God Matters is a state-of-the-art, accessible anthology of the major issues in philosophy of religion.

     

    Its accessibility is due to its mix of classic readings and brand new readings about contemporary issues, commissioned specifically with an undergraduate student in mind. These commissioned readings make the difficult concepts of contemporary philosophy of religion easy to understand, and are complemented by key excerpts from more technical philosophers' writing on the same subjects.

     

    The result is an engaging, comprehensive reader that introduces students to the most important ideas in classical and contemporary philosophy of religion, to the most important thinkers, and even to excerpts from the key texts in which these thinkers presented their groundbreaking theories.

    • Sales Rank: #70421 in Books
    • Published on: 2002-07-18
    • Original language: English
    • Number of items: 1
    • Dimensions: 9.10" h x 1.20" w x 7.50" l, 2.15 pounds
    • Binding: Paperback
    • 581 pages

    Most helpful customer reviews

    0 of 0 people found the following review helpful.
    unless this is your main coarse of study you will probably find it boring and hard to understand
    By Amazon Customer
    I had to read this for a class, unless this is your main coarse of study you will probably find it boring and hard to understand. It came on time though.

    2 of 4 people found the following review helpful.
    Very useful, but some poor choices and omissions
    By Norman Schultz
    First of all, this is a textbook in the true sense. An anthology priced at $124 isn't targeting the casual reader. Now any student using this book will indeed learn a great deal - I teach philosophy of religion and currently use this text. But there are some problems with it, especially considering that its quality is relative to the field (other philosophy of religion textbooks). I find myself trying to replace it because as it stand right now I have to supplement the text with a fair number of handout readings.

    Pros:
    - It does cover all the standard bases for a first philosophy of religion course
    - There are quite a few boxed excerpts that prove quite helpful, from good modern authors such as Harry Frankfurt, Bill Rowe, Michael Martin, and many more.
    - There are several solid readings that you don't find in other texts, such as Davison's "Divine Knowledge and Human Freedom" and Parsons' "Reformed Epistemology: An Atheist Perspective" and others.

    Cons:
    - There are some poor readings where better ones are available, such as "The Cosmological Argument: An Appraisal" by the Yandells, and Mackie's "Critique of the Moral Argument."
    - There are some obvious omission, such as Mackie's "Miracles and Testimony" and Mavrodes "Religion and the Queerness of Morality."
    - The sections "Evolution" and "Religion, Ethics, and the Meaning of Life" are poorly thought out - the former has nothing on Intelligent Design and the latter does not address Divine Command Theory sufficiently at all.
    - Most of us who teach philosophy of religion recognize that student needs a little general background in philosophy (there is no prerequisite for the course) and this text provides nothing for that purpose.
    - At $124 it should be hardcover. My copy has come apart badly.

    It's hard to find a perfect textbook, so I almost feel bad for using this text but only giving it three stars. I'd give it 3.5 if I could. I just wish publishers would put the students and teachers first in their decisions.

    4 of 9 people found the following review helpful.
    Clear and Insightful!
    By A Customer
    This book takes difficult concepts and makes them relevant for both college students and lay persons. I thoroughly enjoyed the challenges it presented to my belief system and the growth I have experienced because of it. I strongly recommend it.

    See all 7 customer reviews...

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