Senin, 31 Maret 2014

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With complete updated coverage of the 2004 elections, this election update of the number one book in American government continues to provide the most current and engaging introduction available for the course. Written in the belief that we must first understand how American government and politics have developed in order to fully understand the issues facing our nation today, O'Connor and Sabato offer a strong historical perspective and bring the story of our system right up to the present with an abundance of current and student-relevant examples.

  • Sales Rank: #5413196 in Books
  • Published on: 2004-12-23
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.94" h x 1.19" w x 8.50" l, 4.04 pounds
  • Binding: Paperback
  • 928 pages

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Minggu, 30 Maret 2014

* Download Domain-Driven Design: Tackling Complexity in the Heart of Software, by Eric Evans

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Domain-Driven Design: Tackling Complexity in the Heart of Software, by Eric Evans

Title: Domain-Driven Design( Tackling Complexity in the Heart of Software) Binding: Hardcover Author: EricEvans Publisher: Addison-WesleyProfessional

  • Sales Rank: #57894 in Books
  • Published on: 2003-08-30
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.30" h x 1.50" w x 7.40" l, 2.35 pounds
  • Binding: Hardcover
  • 560 pages

From the Back Cover

“Eric Evans has written a fantastic book on how you can make the design of your software match your mental model of the problem domain you are addressing.

“His book is very compatible with XP. It is not about drawing pictures of a domain; it is about how you think of it, the language you use to talk about it, and how you organize your software to reflect your improving understanding of it. Eric thinks that learning about your problem domain is as likely to happen at the end of your project as at the beginning, and so refactoring is a big part of his technique.

“The book is a fun read. Eric has lots of interesting stories, and he has a way with words. I see this book as essential reading for software developers—it is a future classic.”

     —Ralph Johnson, author of Design Patterns

“If you don’t think you are getting value from your investment in object-oriented programming, this book will tell you what you’ve forgotten to do.

“Eric Evans convincingly argues for the importance of domain modeling as the central focus of development and provides a solid framework and set of techniques for accomplishing it. This is timeless wisdom, and will hold up long after the methodologies du jour have gone out of fashion.”

     —Dave Collins, author of Designing Object-Oriented User Interfaces

“Eric weaves real-world experience modeling—and building—business applications into a practical, useful book. Written from the perspective of a trusted practitioner, Eric’s descriptions of ubiquitous language, the benefits of sharing models with users, object life-cycle management, logical and physical application structuring, and the process and results of deep refactoring are major contributions to our field.”

     —Luke Hohmann, author of Beyond Software Architecture

"This book belongs on the shelf of every thoughtful software developer."

--Kent Beck

"What Eric has managed to capture is a part of the design process that experienced object designers have always used, but that we have been singularly unsuccessful as a group in conveying to the rest of the industry. We've given away bits and pieces of this knowledge...but we've never organized and systematized the principles of building domain logic. This book is important."

--Kyle Brown, author of Enterprise Java™ Programming with IBM® WebSphere®

The software development community widely acknowledges that domain modeling is central to software design. Through domain models, software developers are able to express rich functionality and translate it into a software implementation that truly serves the needs of its users. But despite its obvious importance, there are few practical resources that explain how to incorporate effective domain modeling into the software development process.

Domain-Driven Design fills that need. This is not a book about specific technologies. It offers readers a systematic approach to domain-driven design, presenting an extensive set of design best practices, experience-based techniques, and fundamental principles that facilitate the development of software projects facing complex domains. Intertwining design and development practice, this book incorporates numerous examples based on actual projects to illustrate the application of domain-driven design to real-world software development.

Readers learn how to use a domain model to make a complex development effort more focused and dynamic. A core of best practices and standard patterns provides a common language for the development team. A shift in emphasis--refactoring not just the code but the model underlying the code--in combination with the frequent iterations of Agile development leads to deeper insight into domains and enhanced communication between domain expert and programmer. Domain-Driven Design then builds on this foundation, and addresses modeling and design for complex systems and larger organizations.Specific topics covered include:

  • Getting all team members to speak the same language
  • Connecting model and implementation more deeply
  • Sharpening key distinctions in a model
  • Managing the lifecycle of a domain object
  • Writing domain code that is safe to combine in elaborate ways
  • Making complex code obvious and predictable
  • Formulating a domain vision statement
  • Distilling the core of a complex domain
  • Digging out implicit concepts needed in the model
  • Applying analysis patterns
  • Relating design patterns to the model
  • Maintaining model integrity in a large system
  • Dealing with coexisting models on the same project
  • Organizing systems with large-scale structures
  • Recognizing and responding to modeling breakthroughs

With this book in hand, object-oriented developers, system analysts, and designers will have the guidance they need to organize and focus their work, create rich and useful domain models, and leverage those models into quality, long-lasting software implementations.



About the Author

Eric Evans is the founder of Domain Language, a consulting group dedicated to helping companies build evolving software deeply connected to their businesses. Since the 1980s, Eric has worked as a designer and programmer on large object-oriented systems in several complex business and technical domains. He has also trained and coached development teams in Extreme Programming.



Excerpt. © Reprinted by permission. All rights reserved.

Leading software designers have recognized domain modeling and design as critical topics for at least twenty years, yet surprisingly little has been written about what needs to be done or how to do it. Although it has never been clearly formulated, a philosophy has developed as an undercurrent in the object community, which I call "domain-driven design".

I have spent the past decade focused on developing complex systems in several business and technical domains. I've tried best practices in design and development process as they have emerged from the leaders in the object-oriented development community. Some of my projects were very successful; a few failed. A feature common to the successes was a rich domain model that evolved through iterations of design and became part of the fabric of the project.

This book provides a framework for making design decisions and a technical vocabulary for discussing domain design. It is a synthesis of widely accepted best practices along with my own insights and experiences. Projects facing complex domains can use this framework to approach domain-driven design systematically.

Contrasting Three Projects

Three projects stand out in my memory as vivid examples of the dramatic effect domain design practice has on development results. Although all three delivered useful software, only one achieved its ambitious objectives and delivered complex software that continued to evolve to meet ongoing needs of the organization.

I watched one project get out of the gate fast with a useful, simple web-based trading system. Developers were flying by the seat of their pants, but simple software can be written with little attention to design. As a result of this initial success, expectations for future development were sky-high. It was at this point that I was approached to work on the second version. When I took a close look, I saw that they lacked a domain model, or even a common language on the project, and were saddled with an unstructured design. So when the project leaders did not agree with my assessment, I declined the job. A year later, they found themselves bogged down and unable to deliver a second version. Although their use of technology was not exemplary, it was the business logic that overcame them. Their first release had ossified prematurely into a high-maintenance legacy.

Lifting this ceiling on complexity calls for a more serious approach to the design of domain logic. Early in my career, I was fortunate to end up on a project that did emphasize domain design. This project, in a domain at least as complex as the one above, also started with a modest initial success, delivering a simple application for institutional traders. But this delivery was followed up with successive accelerations of development. Each successive iteration opened exciting new options for integration and elaboration of functionality. The team way able to respond to the needs of the traders with flexibility and expanding capability. This upward trajectory was directly attributable to an incisive domain model, repeatedly refined and expressed in code. As the team gained new insight into the domain, the model deepened. The quality of communication improved among developers and between developers and domain experts, and the design, far from imposing an ever-heavier maintenance burden, became easier to modify and extend.

Unfortunately, not all projects that start with this intention manage to arrive at this virtuous cycle. One project I joined started with lofty aspirations to build a global enterprise system based on a domain model, but finally had a disappointing result. The team had good tools, a good understanding of the business and gave serious attention to modeling. But a separation of developer roles led to a disconnect between the model and implementation, so the design did not reflect the deep analysis that was going on. In any case, the design of detailed business objects was not rigorous enough to support combining them in elaborate applications. Repeated iteration produced no improvement in the code, due to uneven skill-level among developers with no clear understanding of the particular kind of rigor needed. As months rolled by, development work became mired in complexity and the team lost its cohesive vision of the system. After years of effort, the project did produce modest, useful software, but had given up the early ambitions along with the model focus.

Of course many things can put a project off course, bureaucracy, unclear objectives, lack of resources, to name a few, but it is the approach to design that largely determines how complex software can become. When complexity gets out of hand, the software can no longer be understood well enough to be easily changed or extended. By contrast, a good design can make opportunities out of those complex features.

Some of these design factors are technological, and a great deal of effort has gone into the design of networks, databases, and other technical dimension of software. Books have been written about how to solve these problems. Developers have cultivated their skills.

Yet the most significant complexity of many applications is not technical. It is in the domain itself, the activity or business of the user. When this domain complexity is not dealt with in the design, it won't matter that the infrastructural technology is well-conceived. A successful design must systematically deal with this central aspect of the software.

The premise of this book is that

  • For most software projects, the primary focus should be on the domain and domain logic.
  • Complex domain designs should be based on a model.
  • Domain-driven design is a way of thinking and a set of priorities, aimed at accelerating software projects that have to deal with complicated domains. To accomplish that goal, this book presents an extensive set of design practices, techniques and principles.
  • Design vs. Development Process

    Design books. Process books. They seldom even reference each other. Each is a complex topic in its own right. This is a design book. But I believe that these two issues are inextricable if design concepts are to be put into successful practice and not dry up into academic discussion. When people learn design techniques, they feel excited by the possibilities, but then the messy realities of a real project descend on them. They don't see how to fit the new design ideas with the technology they must use. Or they don't know when to worry about a particular design aspect and when to let go in the interest of time. While it is possible to talk with other team members about the application of a design principle in the abstract, it is more natural to talk about the things we do together. So, while this is a design book, I'm going to barge right across that artificial boundary when I need to. This will place design in the context of a development process.

    This book is not specific to a particular methodology, but it is oriented toward the new family of "Agile Development Processes". Specifically, it assumes a couple of process practices are in place on the project. These two practices are prerequisites for applying the approach in this book.

    • Iterative development. The practice of iterative development has been advocated and practiced for decades, and is a corner stone of the Agile development methods. There are many good discussions in the literature of Agile development and Extreme Programming, among them, Cockburn1998 and Beck 1999.
    • A close relationship between developers and domain experts. Domain-driven design crunches a huge amount of knowledge into a model that reflects deep insight into the domain and a focus on the key concepts. This is a collaboration between those who know the domain and those who know how to build software. Because it is iterative, this collaboration must continue throughout the project's life.

    Extreme Programming (XP), conceived by Kent Beck, Ward Cunningham and others Beck2000, is the most prominent of the agile processes and the one I have worked with most. To make the discussion concrete, I will use XP throughout the book as the basis for discussion of the interaction of design and process. The principles illustrated are easily adapted to other Agile Processes.

    In recent years there has been a rebellion against elaborate development methodologies that burden projects with useless, static documents and obsessive upfront planning and design. Instead, the Agile Processes, such as XP, emphasize the ability to cope with change and uncertainty.

    XP recognizes the importance of design decisions, but strongly resists upfront design. Instead, it puts an admirable effort into increasing communication, and increasing the project's ability to change course rapidly. With that ability to react, developers can use the "simplest thing that could work" at any stage of a project and then continuously refactor, making many small design improvements, ultimately arriving at a design that fits the customer's true needs.

    This has been a much-needed antidote to some of the excesses of design enthusiasts. Projects have bogged down in cumbersome documents that provided little value. They have suffered "analysis paralysis", so afraid of an imperfect design that they made no progress at all. Something had to change.

    Unfortunately, some of these new process ideas can be easily misinterpreted. Each person has a different definition of "simplest". Continuous refactoring without design principles to guide these small redesigns developers can produce a code base hard to understand or change - the opposite of agility. And, while fear of unanticipated requirements often leads to over-engineering, the attempt to avoid over-engineering can develop into another fear: The fear of any deep design thinking at all.

    In fact, XP works best for developers with a sharp design sense. The XP process assumes that you can improve a design by refactoring, and that you will do this often and rapidly. But design choices make refactoring itself easier or harder. The XP process attempts to increase team communication. But model and design choices clarify or confuse communication. What is needed is an approach to domain modeling and design that pulls its weight.

    This book intertwines design and development practice and illustrates how domain-driven design and agile development reinforce each other. A sophisticated approach to domain modeling within the context of an agile development process will accelerate development. The interrelationship of process with domain development makes this approach more practical than any treatment of "pure" design in a vacuum.

    The Structure of This Book

    The book is divided into four major sections:

    Part I: Putting the Domain Model to Work presents the basic goals of domain-driven development that motivate the practices in later sections. Since there are so many approaches to software development, Part I defines terms, and gives an overview of the implications of placing the domain model in the role of driving communication and design.

    Part II: The Building Blocks of Model-driven Design condenses a core of best practices in object-oriented domain modeling into a set of basic building blocks. The focus of this section is on bridging the gap between models and practical, running software. Sharing these standard patterns brings order to the design and makes it easy for team members to understand each other's work. Using standard patterns also establishes a common language, which all team members can use to discuss model and design decisions.

    But the main point of this section is on the kind of decisions that keep the model and implementation aligned with each other, reinforcing each other's effectiveness. This alignment requires attention to the detail of individual elements. Careful crafting at this small scale gives developers a steady platform to apply the modeling approaches of Parts III and IV.

    Part III: Refactoring Toward Deeper Insight goes beyond the building blocks to the challenge of assembling them into practical models that provide the payoff. Rather than jumping directly into esoteric design principles, this section emphasizes the discovery process. Valuable models do not emerge immediately. They require a deep understanding of the domain. That understanding comes from diving in, implementing an initial design based on a probably naive model, and then transforming it again and again. Each time the team gains insight, the model is transformed to reveal that richer knowledge, and the code is refactored to reflect the deeper model and make it's potential available to the application. Then, once in a while, this onion pealing leads to an opportunity to break through to a much deeper model, attended by a rush of profound design changes.

    Exploration is inherently open-ended, but it does not have to be random. Part III delves into modeling principles that can guide choices along the way, and techniques that help direct the search.

    Part IV: Strategic Design deals with situations that arise in complex systems, larger organizations, interactions with external systems and legacy systems. This section explores a triad of principles that apply to the system as a whole: Bounded Context, Distillation, and Large-Scale Structure. Strategic design decisions are made by teams, or even between teams. Strategic design enables the goals of Part I to be realized on a larger scale, for a big system or in an application that fits in an enterprise-wide network.

    Throughout the book, discussions are illustrated with realistic examples, drawn from actual projects, rather than oversimplified "toy" problems.

    Much of the book is written as a set of "patterns." The reader should be able to fully understand the material without concern about this device, but those who are interested in the style and format of the patterns can read Appendix A.

    Who This Book Is Written For

    This book is primarily written for developers of object-oriented software. Most members of a software project team can benefit from some parts of it. It will make most sense to people who are on a project, trying to do some of these things as they go through, or who have deep experience already to relate it to.Some knowledge of object-oriented modeling is necessary to benefit from this book. The examples include UML diagrams and Java code, so the ability to read those languages at a basic level is important, but it is unnecessary to have mastered the details of either UML or Java. Knowledge of Extreme Programming will add perspective to the discussions of development process, but the discussion should be understandable without background knowledge.

    For an intermediate software developer, a reader who already knows something of object-oriented design and may have read one or two software design books, this book will fill in gaps and provide perspective on how object modeling fits into real life on a software project. It will help an intermediate developer make the jump to applying sophisticated modeling and design skills to practical problems.An advanced or expert software developer should be interested in the comprehensive framework for dealing with the domain. The systematic approach to design will help them in leading teams down this path. The coherent terminology will help them communicate with peers.

    Readers of various backgrounds may wish to take different paths through the book, shifting emphasis to different points. I recommend all readers to start with the introduction to Part I, and Chapter 1. This book is a narrative, and can be read beginning to end, or from the beginning of any chapter. A skimmer who already has some grasp of a topic should be able to pick up the main points by reading headings and bolded text. A very advanced reader may want to skim Parts I and II, and will probably be most interested in Parts III and IV.

    In addition to this core readership, the book will be of interest to analysts and to relatively technical project managers. Analysts can draw on the connection between model and design to make more effective contributions in the context of an "Agile" project. Analysts may also use some of the principles of strategic design to better focus and organize their work.

    Project managers should be interested in the emphasis on making a team more effective and more focused on designing software meaningful to business experts and users. And, since, strategic design decisions are interrelated with team organization and work styles, these design decisions necessarily involve the leadership of the project, and have a major impact on the project's trajectory.

    While an individual developer who understands domain-driven design will gain valuable design techniques and perspective, the biggest gains come when a team joins to apply a domain-driven design approach and move the domain model to the center of discourse of the project. The team members will share a language that enriches their communication and keeps it connected to the software. They will produce an implementation in step with the model, giving leverage to application development. They will share a map of how design work of different teams relates, and will systematically focus attention on the most features most distinctive and valuable to the organization.

    A domain-driven design is a difficult technical challenge that can pay off big, opening opportunities just at the stage when most software projects begin to ossify into legacy.

    Eric Evans, San Francisco, California, March 2003
    http://domainlanguage.com



    0321125215P04092003

    Most helpful customer reviews

    120 of 129 people found the following review helpful.
    Re-introduces a new way to think about software design
    By Amazon Customer
    If you have even been involved in a software project (a) as a developer and did not know what the end product is going to be used for or how it will be used or (b) as an architect who spent countless hours with your stakeholders and domain experts trying to figure out how to go about architecting your application, then you should read this book. Read it again after you have read it for the first time. This book is packed with pointers, information, tips, how-tos, "down to earth" practical samples, and even conversational examples that one could have while gathering requirements. Evans in his book fills a wide gap that we all tend to come across while designing software applications.
    There are many software engineering processes out there, and each one tries to tackle the complexities of designing software applications for a given domain in its own way. Evans recognizes the tools and the processes that are popular in the industry, UML, Agile, and focuses on some aspects of the software engineering process that we tend to miss. He starts the book by talking about the importance of creating and having a Ubiquitous Language. There is a similar concept in the RUP, but not emphasizes as much - or at all. Evans goes into a great detail on why, from the inception of a project, it is important to have a common language and gives many pointers on what makes up the Ubiquitous Language for each project:
    "Use the model as the backbone of a language. Commit the team to exercising that language relentlessly within the team and the in the code. Use the same language in diagrams, writing, and especially speech."
    Parts II-IV of the book put domain-driven design in perspective, and show the reader thru examples and patterns, architectural patterns, design patterns and process patterns, the importance of having a consistent model that maps to the domain and how to go about achieving such model. In an essence, "Model-Driven Design discards the dichotomy of analysis model and design to search out a single model that serves both purposes".
    Part II of the book, introduces the building blocks of a Model-Driven Design. This section, as with the others, takes popular patterns from the Gamma, Flower, or others and applies them to the topic at hand - Model-Driven Design. In that aspect, the reader can easily follow the text and relate to topic at hand. Evans uses the ever-popular Model-View-Controller (MVC) design pattern to get things going in part II. He then goes off to explain why the layered architecture approach is an important aspect of a Domain-Driven Design and how it would makes things simpler:
    "[Layered Architecture] allows a model to evolve to be rich enough and clear enough to capture essential business knowledge and put it to work."
    The author then goes into great detail in explaining the elements that express a model:
    1) Entities: An object that is tracked thru different states or even across different implementations.
    2) Value Objects: An attribute that describes the state of something else.
    3) Services: Aspects of domain that are expressed as actions or operations, rather than objects.
    4) Packages: Organize the objects and services.
    What do you want to do after you have designed such elements? The creation and life cycle management of objects are discussed next in this book. Three patterns, mostly from the Gamma book, are used to manage the life cycle of objects:
    1) Aggregates.
    2) Factories.
    3) Repositories.
    Aggregates represent the hierarchy of objects or services and their interactions. Factories and Repositories operate of Aggregates and encapsulate the complexity of specific life cycle transitions.
    Part III of the book talks about the things developers and architects need to do to achieve a Supple Design. Refactoring over and over represents the topic in this section:
    "Each refinement of code and model gives developers a clearer view"
    The author talks about a breakthrough point during the design that the "designers see the light" and both the domain experts and the designers, after many iterations, have finally come to this higher level of understanding of the domain and the value of refactoring exponentially increases after that.
    Part IV of this book talks about a very important topic that we all have struggled with one time or another: the ability of the model and the modeling process to scale up to very complicated domains. It is great that we can model a small domain, but one goes about modeling an enterprise, which is most likely, too complex to model as a single unit? Low-coupling and high cohesion still applies here, but the goal is to not loose anything during the integration process. The author goes in to a great detail in this part to emphasize that even in large circumstances such as modeling an enterprise, every decision must have a direct impact on system development. Three different themes are covered in this section in order to assist with modeling of large units:
    1) Context: the model has to be logically consistent throughout, without contradictory or overlapping definitions. For this theme, the author introduces the concept of a Bonded Context- a way that relationship to other context are defined a overlapping is then avoided.
    2) Distillation: Reducing the clutter and focusing attention appropriately.
    3) Large-scale Structure. The concept of Responsibility layers are introduced
    In summary, Evans did a great job in writing this book, and filling it with useful ways of designing and architecting software applications that target a domain, which in most cases we do not know much about.

    174 of 196 people found the following review helpful.
    Reality Check - Yet Another Patterns Book
    By Vladimir Levin
    I bought this book due in part to the glowing reviews here on Amazon so I feel a duty to inject a bit of skepticism, now that I've read it.
    5 stars for a technical book indicates to me a book of profound quality that really breaks through with penetrating insights -- The kind of book that makes me think, "Wow, this book has really brought my development practice into a renewed, sharper focus." It doesn't necessarily have to provide radically new material, but it does have to package whatever material it contains in a way that causes the gears in my head to shift around and reorganize themselves. Design Patterns is such a book. XP Explained is such a book. I don't think this one qualifies.
    Some good points: The author makes a good case for agile development/extreme programming (close relationship with the customer, unit tests, refactoring...). He seems to believe there may be a tendency to over-emphasize the importance of code and to neglect design in such practices, which may or may not be true in industry at large. But in any case, his major thesis is that it is also important to consider the overall domain model and how well-aligned it is to the goals of the business. He proposes developing a common ("ubiqitous") language between developers and business users, and to unify the various traditional views of a software system (requirements, analysis model, design model, etc..) into one. The advice is quite wholesome and will hopefully promote bringing some harmony between the agile camp and the adherents of high-ceremony approaches such as RUP and CMM.
    Some bad points: The book is rather wordy, and a lot of common-sense ideas are repeated at length. I don't feel that the patterns in the book are much more than re-statements of basic principles of OO design. I am not convinced that giving every possible variation on OO programming a fancy name is particularly helpful. Most of the patterns in this book come down to "produce a clean design that removes duplication and attempts to match the business domain." If you're new to OO, I suggest you'd be much better off reading some other books, such as GoF's Design Patterns, Fowler's Refactoring, Page-Jones' Object-Oriented Design in UML, and Kent Beck's XP Explained.
    I give this book 3 stars because it's not a bad thing to read a book that makes you think about the importance of the business domain when programming. It's true that this emphasis, while fairly basic, does get lost in a world where specific technologies dominate good design and common sense. I don't think this book can really hurt -- although I have found the "declarative" approach it mentions can be very dangerous in inexperienced hands and can produce utterly unmaintainable code. It's not a bad effort, but it's not an earth shattering revelation either.

    0 of 0 people found the following review helpful.
    Essential software modelling
    By Alexey Tkachenko
    This is serious book about domain modeling in software design. Software development society lives from one hype wave to another. OOP, patterns, XP, TDD, CI/CD, BigData, DevOps - this is just to name few. This book is originated from golden age of OOP. The author admits that object oriented paradigm is not the only one available but the bias toward OOP/OOD is obvious (and justifiable). This book tells about how to do the modeling of core software components “the right way”.
    With fast pace of modern software development, it’s easy to forget that the main part of software value is in its “brains”. You can change GUI technology or infrastructure layer. You even can totally rewrite your application but the application domain stays more or less the same and at the end of the day the model defines whether this software is useful or not.
    I can say that this book is targeting architects, domain experts, business analysts (and I believe these professionals are the main audience) but this would be the usual fallacy of separating software developers into first and second class. So I say the opposite – if you want to transcend from craft of software development to its art you should read this book.

    See all 97 customer reviews...

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    @ Get Free Ebook Enterprise Services with the .NET Framework: Developing Distributed Business Solutions with .NET Enterprise Services, by Christian Nagel

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    Enterprise Services with the .NET Framework: Developing Distributed Business Solutions with .NET Enterprise Services, by Christian Nagel

    Useful for the companies that run distributed or enterprise applications, this book helps you architect a relatively trivial application in a way that would allow it to scale without any rework.

    • Sales Rank: #4436123 in Books
    • Published on: 2005-06-13
    • Released on: 2005-06-03
    • Original language: English
    • Number of items: 1
    • Dimensions: 9.10" h x 1.20" w x 7.00" l, 1.80 pounds
    • Binding: Paperback
    • 576 pages

    From the Back Cover

    "For anyone involved in the .NET community, it's hard to not have heard of Christian Nagel. Christian is a true heavyweight of .NET in general, and Enterprise Services in particular. By taking a relatively trivial application and architecting it in a way that would allow it to scale without any rework, users will find that using the techniques employed in this book will be of benefit to virtually any company that is running distributed or enterprise applications."

    —William G. Ryan, Microsoft MVP, Senior Software Developer, TiBA Soutions, LLC

    "Whether you are a seasoned architect or a new developer, distributed application development can be difficult, since it covers such a wide range of complex technologies. Until now there was precious little in the way of guidance—let alone a consolidated reference. Christian has provided that reference and more—going from the individual technologies to the big picture on how to architect and develop scalable distributed applications. Technical goodness through and through!"

    —Clayton Burt, Managing Partner, Onzo, LLC

    "Making the transition to distributed application architecture introduces many issues in security and deployment and requires a new way of thinking about events, transactions, and messaging. This book shows developers and architects alike how to use .NET Enterprise Services to create robust, secure, and maintainable applications in a distributed environment. This book is an excellent guide to the sometimes overwhelming field of .NET Enterprise Services."

    —Brian Davis, Director of Software Development, InfoPro Group, Inc., Co-Creator, KnowDotNet.com

    Enterprise Services with the .NET Framework is the only book that experienced .NET developers need to learn how to write distributed, service-oriented applications. Filled with clear examples in C# (with Visual Basic .NET examples available on the Web), this book will quickly get you up to speed on building distributed applications with serviced components. You'll also learn about Indigo, Microsoft's next-generation technology for building distributed applications, and how it compares to Enterprise Services.

    Microsoft Regional Director, MVP, and veteran author Christian Nagel introduces and clearly explains the four major services included in Enterprise Services: Automatic Transactions, Queued Components, Loosely Coupled Events, and Role-Based Security. From his in-depth coverage, you'll learn

    • How to create a serviced component, how serviced objects are activated, and how to use the different kinds of object contexts

    • How to manage concurrency and synchronization for serviced components to achieve optimal performance and data integrity

    • How to integrate COM components with the .NET Framework

    • How to use serviced components over a network with DCOM, SOAP Services, and ASP.NET Web services

    • How to use .NET Enterprise Services transactions to achieve Atomicity, Consistency, Isolation, and Durability

    • How to build a compensating resource manager to allow your own resources to participate in Enterprise Services transactions

    • How to maintain application state in a client application, in a serviced component, in shared properties, or in a database

    • How to create and use Loosely Coupled Events using COM+

    • How to secure a distributed solution using authorization, authentication, impersonation, and confidentiality

    • How to deploy and configure Enterprise Services applications


    © Copyright Pearson Education. All rights reserved.

    About the Author

    About the Author

    Christian Nagel is a software architect, trainer, consultant, and associate of Thinktecture, offering training and coaching of Microsoft .NET technologies. For his achievements in the developer community he was named Microsoft Regional Director and MVP for Visual C#. He enjoys an excellent reputation as an author of several .NET books, including Professional C# (Wrox 2004), Pro .NET Network Programming (Apress 2004), and C# Web Services (Wrox 2001). He speaks regularly at international industry conferences.

    Christian has more than 15 years of experience as a developer and software architect. He started his computing career with PDP 11 and VAX/VMS platforms, covering a variety of languages and platforms. Since 2000 he has been developing and architecting distributed solutions with .NET and C#.

    http://www.christiannagel.com

    http://www.thinktecture.com


    © Copyright Pearson Education. All rights reserved.

    Excerpt. © Reprinted by permission. All rights reserved.
    Preface Preface

    This book is the result of many years of work. I started developing distributed business solutions on Microsoft platforms when the Microsoft Transaction Server was released in 1996. Since then I have worked on several projects helping customers with the design and implementation of business solutions. I have been asked to do many things—such as integrating existing technologies and creating custom frameworks that can be extended in a flexible way for certain applications.

    When Microsoft showed a preview version of .NET at the Professional Developers Conference in 2000 I was really excited about this new technology. Since then I've co-authored many .NET books, including Professional C# (Wrox 2004), Beginning Visual C# (Wrox 2002), C# Web Services (Wrox 2001), and Prof .NET Network Programming (Apress 2004).

    Many of the things I've learned over the years have been combined to form this book.

    Why would you use .NET Enterprise Services? .NET Enterprise Services is the .NET way to use COM+ Services, a technology that is part of the operating system and is used by companies throughout the world. .NET Enterprise Services extends COM+ Services with .NET behavior to make use of this technology. Regardless of whether you use Windows Forms or ASP.NET to create business solutions that have front-end applications, on the server side common features are needed for building scalable and interoperable solutions.

    With .NET Enterprise Services you get features such as resource management with object pooling and thread pooling, automatic and distributed transactions, a lose connection between the server and the client for performing callbacks, queued components that can be used as an abstraction layer for message queuing, role-based security, and much more.

    Who Should Read this Book?

    This book isn't an introduction to .NET programming; there are many other books that fill that role. With this book I assume you already have some knowledge of .NET programming.

    Although COM+ is the base of .NET Enterprise Services, COM knowledge is not a requirement for understanding this book or for creating .NET Enterprise Services solutions. However, if you do have COM knowledge and want to integrate existing COM components with .NET applications, this book will provide you with great information.

    Organization

    This book contains 15 chapters that show the services offered by .NET Enterprise Services. First, this book introduces you to all these services. It then teaches you the fundamentals of Enterprise Services by stepping into the core technologies. Finally, it describes all the services in separate chapters. With each chapter you get an architectural viewpoint of the reasons and usage scenarios of the services and then you dig into the code. After an overview of the technology you will find many code examples, so you not only learn about the features, you also learn how to use them. Throughout the book are tips and tricks that help reveal the best aspects of this technology. The final chapter presents a case study in which different services are combined so you can see them interact in a real-world scenario.

    Chapter 1, "Introducing .NET Enterprise Services," provides an overview of the technologies that are related to Enterprise Services. Here you get a clear picture of what technologies you can and should use in your business solutions. A background of the evolution from MTS to COM+ and .NET Enterprise Services helps you better understand these technologies.

    Chapter 2, "Object Activation and Context," covers the base technology of COM+ and .NET Enterprise Services. It provides information about how the services are made possible. You also learn about the interception mechanisms. The first serviced components are built in this chapter, and you see contexts and object activation in action.

    Chapter 3, "Concurrency," teaches you the basic knowledge of running threads concurrently and how to avoid race conditions and deadlocks. After discussing COM apartment models, the chapter explains COM+ activities. Services Without Components—a new feature with COM+ 1.5—plays an important role in this chapter.

    Chapter 4, "COM Interop," is ideal for those who have existing COM components that should be integrated with new .NET serviced components in their business solution. Here you learn the integration of COM and .NET technologies.

    Chapter 5, "Networking," provides information about accessing the .NET Enterprise Services application using DCOM, .NET Remoting, and Web services. You will also learn which technologies are preferred based on application context.

    Chapter 6, "Data Access," teaches you how to access databases with ADO.NET. This chapter not only provides an introduction to ADO.NET, it also gives you some tips and tricks on how to best use ADO.NET in a distributed environment.

    Chapter 7, "Transactions," explains the ACID properties that describe a transaction (Atomicity, Consistency, Isolation, and Durability), shows you how to program transactions with ADO.NET, and describes all the transaction options and settings in .NET Enterprise Services. You'll learn about the functionality of the different features, and how to determine how your components should be configured from a transactional viewpoint.

    Chapter 8, "Compensating Resource Manager," demonstrates how you can create your own resource manager that participates with the transactions of the distributed transaction coordinator (DTC).

    Chapter 9, "State Management"—should you create stateful or stateless components? Where should you put the state—on the client or on the server? This chapter points out the different options of the state with various application models.

    Chapter 10, "Queued Components," is an often overlooked technology with distributed solutions. In this chapter you'll read about the functionality of message queuing, and the abstraction layer Queued Components that makes it possible to invoke methods of components that are automatic-ally converted to messages and thus can be used in a disconnected environment.

    Chapter 11, "Loosely Coupled Events," compares COM and .NET event models to the event model that is offered with .NET Enterprise Services. With LCE an interception model is used when the component does not directly interact with the client. You will read about how loosely coupled events can be used in different scenarios, and how filters can be defined.

    Chapter 12, "Security," explains authorization, authentication, impersonation, and confidentiality concepts of a distributed solution in regard to Enterprise Services applications. Because many products interact with .NET Enterprise Services in a business solution, this chapter discusses security issues of SQL Server, ASP.NET Web applications, Web services, and .NET Remoting along with the security issues of .NET Enterprise Services itself.

    Chapter 13, "Deployment and Configuration," covers how to install and configure server applications and client applications with the proxies that access the serviced components.

    Chapter 14, "The Future of Distributed Applications," provides information about upcoming technologies, and how you can prepare for them in your applications today.

    Chapter 15, "Case Study" is a roundup of the technologies covered in the previous chapters. It combines their features to build an application that includes technologies from the client side to the database so you can see many .NET Enterprise Services features in collaboration.

    Sample Code

    The sample code in this book is C#—although in Chapter 4 you can find C++, Visual Basic, and JavaScript code, which demonstrates COM interop. You can download the sample code from the book's website: http://www.christiannagel.com/EnterpriseServices. A Visual Basic .NET version of the code is also available on the website.

    Contact

    If you have feedback about this book or you want training and/or consulting with .NET Enterprise Services and Web services, you can contact me through my website: http://www.christiannagel.com.

    Feedback is always welcome!

    Christian Nagel
    http://www.christiannagel.com
    http://www.thinktecture.com


    Most helpful customer reviews

    7 of 7 people found the following review helpful.
    Covers a lot of ground
    By Jack D. Herrington
    I'm impressed with this book. It's hefty 500 pages covers a wide range of topics at a level that should work for most intermediate to advanced engineers. The author doesn't go into obsessive details or the step by step explanations so often seen in books on Microsoft technologies. Instead, the author treats us like we have brains. Thank you.

    Secure SOAP services, networking, transactions, concurrency, security and more are all covered in an effective and thorough manner. Bravo.

    5 of 5 people found the following review helpful.
    Microsoft MVP 2005 - Visual C# recommended
    By Robbe D. Morris
    Creating distributed applications in .NET is such a huge topic to try and cover in roughly 500 pages. You've got so many options based on who will use your .NET application and over what type of network connection/firewall configuration(s) they'll be using.

    I'd have probably given this book 5 stars if it had just a little bit more detail on some of the lesser known challenges with creating distributed applications.

    That said, Christian (author) does a great job of clearly communicating the complexities of creating a wide variety of distributed application types. Plenty of source samples to more than get you started on your way. I found his writing style easy to follow and the discussions quite relevant to the types of complex distributed software families I'm building today.

    4 of 6 people found the following review helpful.
    strong declarative programming
    By W Boudville
    Nagel takes us on a guided tour of what .NET has to offer the programmer. The book shows the advantages of .NET over the earlier COM approach to writing distributed code in a Microsoft environment. A key advantage being that under COM, your components had to be registered with the Registry. Whereas under .NET, this is totally unnecessary. Very nice. Interacting with the Registry has been a perennial sore point for some programmers. So under .NET, your components are, in this sense, more encapsulated and hence easier to maintain.

    The virtues of writing a multitier application are explained. This is where you factor your code into 3 parts - UI, business logic and database server. (Or even more parts, depending on your circumstances.) How to do this in .NET takes up the bulk of the book. For example, the UI code shows how you might use ASP.NET to help build those components. While connecting to a database server can involve the use of ADO.NET.

    The subtitle of the book refers to business solutions. An important consequence is the need for atomic transactions when using a database. So an entire chapter is devoted to showing how .NET enables this.

    An important strength of .NET that emerges from the book is that it lets you do a lot of declarative programming, instead of procedural programming, to invoke components with useful functionality. The declarative effort is done by changing attributes in the XML metadata describing a component. Often, this is easier than writing a desired function by hand, and more robust against bugs.

    See all 4 customer reviews...

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    Instructor's Manual to Accompany Literature for Composition Essays, Fiction, Poetry, and Drama, by Sylvan Barnet, William Burto, William E

    • Sales Rank: #5638702 in Books
    • Published on: 2005
    • Ingredients: Example Ingredients
    • Number of items: 1
    • Binding: Paperback
    • 509 pages

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    Jumat, 28 Maret 2014

    ** PDF Ebook Adobe Photoshop 7.0 Classroom in a Book, by Sandee Adobe Creative Team

    PDF Ebook Adobe Photoshop 7.0 Classroom in a Book, by Sandee Adobe Creative Team

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    Adobe Photoshop 7.0 Classroom in a Book, by Sandee Adobe Creative Team

    When it comes to digital imaging software, Adobe Photoshop has long set the standard. Thus, when a new version of the popular program appears, designers tend to stand up and take notice--hen get down to the serious business of learning about it! And for that, there's no better place to turn than the book from the people behind the product: Adobe Press' Adobe Photoshop 7.0 Classroom in a Book.

    Using the same style of self-paced instruction employed in the best-selling previous edition, this comprehensive set of Photoshop lessons provides everything you need to dive into the world of print, Web, and graphic design with Photoshop 7. Completely revised to cover all of Photoshop 7's new features (including the new Healing Brush, color correction commands, and file management tools), the book starts with an introductory tour of the software and then progresses on through 16 lessons, covering everything from Photoshop's interface to more complex topics like color management, Web graphics, and photo retouching. You'll find step-by-step instructions for a variety of projects (from beginning to advanced) and review questions at the end of each chapter to reinforce what you've learned. Easy-to-use project files on the accompanying CD-ROM complete the package.

    • Sales Rank: #812635 in Books
    • Published on: 2002-07-05
    • Ingredients: Example Ingredients
    • Original language: English
    • Number of items: 1
    • Dimensions: 9.12" h x 1.06" w x 7.34" l, 2.55 pounds
    • Binding: Paperback
    • 592 pages

    Amazon.com Review
    Each Classroom in a Book features consistently well-written and conceived lessons, part of Adobe's official training and certification program. They guarantee solid instruction, taking readers step-by-step through professional-level projects with topnotch artwork. Adobe Photoshop 7.0 Classroom in a Book book assumes no prior knowledge, and beginners will benefit from the slow and deliberate pacing. However, more experienced Photoshop users won't find it difficult to speed ahead through familiar material and there's a thorough index for troubleshooting specific problems. They'll find new techniques to make their workflow more efficient, and, perhaps, "unlearn" any bad habits (for example, getting a better grayscale conversion for a color photo by using the Channel Mixer rather than clicking "Mode > Grayscale").

    Chapters cover the fundamentals: the work environment and help resources; making selections (with the wand, lasso, and marquee tools); using layers and masks; working with the pen tool and other vector graphics techniques; retouching and color correcting; selected effects like hand coloring; color-management issues; and creating images for print or the Web. Areas new to version 7 include working with the File Browser, using the new paint engine to create custom brushes and patterns, and working with the healing brush and cloning stamp.

    All lesson project files and fonts are on the companion CD-ROM. Each lesson begins by outlining what will be learned and how long the project should take, and ends with review Q&A. The color section not only shows finished artwork for several projects, but also includes some useful reference pages: a toolbox overview (with color illustrations of what each tool does), a layer blending mode sampler, and a set of images helpful in color management.

    In addition to the above topics, the book also shows how to create slices and optimize images in both Photoshop and ImageReady, make rollovers and animations in ImageReady, and use droplets for batch processing. You may not become a power user after these tutorials, but you'll certainly have a firm working knowledge of Photoshop upon which to build expert skills. --Angelynn Grant

    From the Back Cover
    When it comes to digital imaging software, Adobe Photoshop has long set the standard. Thus, when a new version of the popular program appears, designers tend to stand up and take notice--hen get down to the serious business of learning about it! And for that, there's no better place to turn than the book from the people behind the product: Adobe Press' Adobe Photoshop 7.0 Classroom in a Book.

    Using the same style of self-paced instruction employed in the best-selling previous edition, this comprehensive set of Photoshop lessons provides everything you need to dive into the world of print, Web, and graphic design with Photoshop 7. Completely revised to cover all of Photoshop 7's new features (including the new Healing Brush, color correction commands, and file management tools), the book starts with an introductory tour of the software and then progresses on through 16 lessons, covering everything from Photoshop's interface to more complex topics like color management, Web graphics, and photo retouching. You'll find step-by-step instructions for a variety of projects (from beginning to advanced) and review questions at the end of each chapter to reinforce what you've learned. Easy-to-use project files on the accompanying CD-ROM complete the package.

    About the Author

    The Adobe Creative Team is made up of designers, writers, and editors who have extensive, real-world knowledge of and expertise in using Adobe products. They work closely with the Adobe product development teams and Adobe's Instructional Communications team to come up with creative, challenging, and visually appealing step-by-step projects to help both new and more experienced users get up to speed quickly on Adobe software products.

    Most helpful customer reviews

    195 of 206 people found the following review helpful.
    A Slick, Rapid Venture Into Photoshop 7
    By Paul Simone
    A Slick, Rapid Venture Into Photoshop 7
    I give this book four stars because it is well thought out, efficient in its execution, clear in its verbiage and clean of misprints and mistakes. I've read Classroom in a Book for earlier Photoshop generics and I can say that Adobe has honed their teaching format down to a lean and mean science.
    Does the Classroom In A Book teach you everything you need to know about Photoshop 7? No. Does CIAB go into great detail on the subjects it does cover? No. Is CIAB warm and fuzzy? No.
    I went through the book with a fine-tooth-comb so to speak and here are some of my findings and thoughts. As a long time user of Photoshop on the PC I have started to collect some opinions on this software masterpiece, so be forewarned.
    Right off the bat I want to irritate all the webmasters out there in Photoshop land. I have absolutely no use whatsoever for ImageReady! I may be the exception; I don't know. However, the book is constantly encumbered with the need to announce whether the next lesson is related to ImageReady or not; and in what ways. I buy Photoshop for Photoshop and nothing else. As far as I'm concerned take ImageReady out of the package and increase the bells and whistles in Photoshop. And while you're at it get that magnetic lasso and feed it to the Battle Robots; it gives me a headache. There, I said it and I'm glad.
    Next a comment about the on-line Help. It appears to be quite useful and in-depth. For the most part it is of no use to me, since I never allow my business machines to come anywhere near the internet. The book contains excerpts from the on-line Help and they are quite informative.
    A trick I came upon helped me with each lesson. At the end of every lesson there is a question and answer section. It is concise and to the point. These review questions often bring out points that I had just `read across' and did not identify properly. Try it, you'll like it.
    CIAB covers the new Photoshop feature called `File Browser' comprehensively. Once I played with it I was in thumbnail heaven. This is a two thumbnails up feature in the new Photoshop. Although it was designed for the photographers who use this product, I want you to know that all of you will love it.
    Some more complaints and compliments about the book are:
    - It is inconsistent about mentioning keyboard shortcuts. Some tools, like the pen tool, are mentioned.
    - It takes you on a very limited journey through the subject of photo retouching
    - The subject of selections and using them is concisely introduced. Forget about learning any nuances.
    - The Layers chapter was good as far as it went. Clear, concise steps led me right along. Even Layer Sets were touched upon. An excerpt from On-Line Help explained nicely the background layer and how it is handled.
    - You learn to use the extraction tool.
    - You learn to use another wonderful tool called the `Healing Brush'. The icon for which is a Band-Aid; go figure. I would have used a little medical `caduceus' icon myself.
    - You learn all about the new Photoshop Pattern Maker. Great tool I might add.
    - The lessons on working in ImageReady were of no interest to me. You're on your own here.
    If you are new to Photoshop you better get this book and about 5 more. I'm a third party book user from way back. If you want `warm-and-fuzzy' when you're learning from a book, you will not find it here. Try some of the New Rider books, they have always helped me. This book will get you moving around inside of Photoshop 7. Try it, you'll like it. Paul Simone

    83 of 86 people found the following review helpful.
    Fastest way to ramp up on Photoshop 7.0 - Tutorial Style!
    By Hari Thummalapalli
    This book is really like being in a classroom only better because you can stop and start anytime you want. The purpose of the book is to teach you how to use Photoshop 7.0 for the graphics portion of your website design (both Mac and Windows) using a tutorial style approach. There are 18 lessons with all lesson files included in the CD that comes with the book. These lessons range from the very basic topics like the Photoshop Work Area and Basic Photo Corrections to the very advanced topics like Interactive Slices and Rollovers (advanced at least for the beginner). I am not an advanced user so I am mostly speaking from a beginner perspective.
    Each lesson is very easy to follow and even though all the lessons are in black and white, it doesn't matter if you are following along on your computer as you read the instructions (since we all have color monitors). At the end of each lesson, there is a review question and answer section. This was a refreshing change for me to see a book actually give the answers to the review questions. Most other books I have seen just have the review questions or exercises and don't bother to explain the answers. There are about 15 pages at the end of Lesson 1 in full color and cover all 18 lessons. I don't quite follow the logic for doing it this way but it didn't interfere with my learning.
    Each chapter will probably take a couple of hours to work through if you are a beginner but you will likely become an Intermediate level user if you work through all the lessons. A very unique book and definitely worth buying if you want to learn how to use Photoshop 7.0 for your graphics design. I was so impressed that I went and bought other books from this Classroom in a Book series. But I must say that this one is still the best book in the series. Enjoy this creative endeavor!

    36 of 36 people found the following review helpful.
    Great Tutorial for beginners and intermediate users
    By Ntsika Msimang
    This has to be the best Photoshop tutorial I have ever read. I have tried online tutorials and I also invested in the "dummies" version 6 and they all don't compare to this book. The Classrom in the Book tutorials are clear cut and accurate. Easy to read and it looks like these guys paid a lot of thought to how their audience will utilize the book. They really know how to hit the right spot of the readers curiosity. I don't know how others do it, but when I read, I always ask my self some questions; something like what if I do it this way ? etc. For almost every question I ask, the book has an answer Its like someone is right there with you, holding you by the hand. If a book does that to a reader, that's when you know that the writers took time to assemble the book and they understand their audience; something a lot of computer and software books don't do. This is just a masterpiece and I hope they come up with an advanced version.

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